Edit of my generalist showreel, with my latest works on films and commercials.

BREAKDOWN (visit vimeo link to use timeline buttons)

TITLE: THOR RAGNAROK
Position: Look Development & Lighting Artist
Company: Trixter
Software: Katana, Arnold, Nuke.
In order of shots:

  1. Responsible for the 3D scene assembly in Katana.
  2. Responsible for the main look development of Guards.
  3. Responsible for the 3D scene look development and lighting.
  4. Responsible for the 3D character scene assembly and lighting.
  5. Responsible for the look development of Hela weapon.
  6. Responsible for the 3D character scene assembly and lighting.

 

TITLE: EVA
Position: Lighter TD – Generalist
Company: El Ranchito (Barcelona)
Software: Maya, Mental Ray.
I worked on around 14 shots, I did the lookdev, lighting and prepared render layers and passes for good integration with footage.

 

TITLE: TERMINIX HALLWAY
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:

  • Set: Modeling, texturing, dressing and lighting.
  • Creature Look development: working deeply on fixing textures like base color map, creating specular and hq displacement maps and shading as well, to get the creative director vision.
  • Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
  • Render Wrangler and supervising the pipeline.

 

TITLE: TERMINIX SINK
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:

  • Set: Modeling, texturing, dressing and lighting.
  • Creature Look development: working deeply on fixing textures like base color map or creating sss and specular maps, also fixing displacement maps and creating shading to get the creative director vision.
  • FX: Development of the creature gash, hand in hand with the FX artist.
  • Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
  • Render Wrangler and supervising the pipeline.

 

TITLE: TERMINIX EGGS
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:

  • Basement set: Modeling, texturing, dressing and lighting.
  • Creature Look development: working deeply on fixing textures, creating specular and hq displacement maps and creating shading to get the creative director vision.
  • Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
  • Render Wrangler and supervising the pipeline.

 

TITLE: AUDI A4
Position: Lighter TD – Generalist
Company: Furia Digital
Software: Maya, Vray, Nuke.
I worked on following tasks:

  • Piston hero look development.
  • Car engine initial look development.
  • Lighting of around 8 shots and setup of render passes and layers for proper composition.

 

TITLE: MERCEDES FUTURE TRADITIONS
Position: CG Generalist
Company: Trixter
Software: Maya, Katana, Mari, Arnold, Nuke.

  • 1st shot:¬†Responsible for the car main look development
  • 2nd shot:¬†Responsible for the 3d scene assembly, cars main look development, lighting shot and render setup for compositing.

 

TITLE: ORC 
All aspects, personal project.
Software: Maya, Xgen, Zbrush, Mari, Substance, Iray and Nuke.

 

TITLE: GREMLIN FAN SHORTFILM
Position: Character Artist, Look Development, Lighting and Compositing
Software: Maya, Zbrush, Mari, Substance, Arnold and Nuke.