Edit of my generalist showreel, with my latest works on films and commercials.

BREAKDOWN (visit vimeo link to use timeline buttons)

MICROSOFT GEARS 5 CINEMATIC

Position: Lighting Artist & Compositing Artist
Company: Axis Animation Studios
Software: Houdini, Mantra, Nuke.

  • 00:00 Shot : Master Lighting and First Compositing Version.
  • 00:18 Shot: Second Lighting Version.
  • 00:22 Shot: Lighting and First Compositing Version.
  • 00:24 Shot: Lighting and First Compositing Version.
  • 00:26 Shot: Tech Renders and Compositing Tweaks.
  • 00:29 Shot: Lighting and Compositing

 

THOR RAGNAROK
Position: Look Development & Lighting Artist
Company: Trixter
Software: Katana, Arnold, Nuke.

00:31 Responsible for the main look development of Guards.
00:39 Responsible for the 3D scene look development and lighting.

 

00:44 / 02:12 TITLE: GREMLIN FAN SHORTFILM
Position: Character Artist, Look Development, Lighting and Compositing
Software: Maya, Zbrush, Mari, Substance, Arnold and Nuke.

 

00:55 TITLE: TERMINIX EGGS
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:
– Basement set: Modeling, texturing, dressing and lighting.
– Creature Look development: working deeply on fixing textures, creating specular and hq displacement maps, also creating shading to get the creative director vision.
– Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
– Render Wrangler and supervising the pipeline.

 

01:06 TITLE: TERMINIX SINK
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:

  • Set: Modeling, texturing, dressing and lighting.
  • Creature Look development: working deeply on fixing textures like base color map or creating sss and specular maps, also fixing displacement maps and creating shading to get the creative director vision.
  • FX: Development of the creature gash, hand in hand with the FX artist.
  • Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
  • Render Wrangler and supervising the pipeline.

 

01:14 TITLE: TERMINIX HALLWAY
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:

  • Set: Modeling, texturing, dressing and lighting.
  • Creature Look development: working deeply on fixing textures like base color map, creating specular and hq displacement maps, shading as well, to get the creative director vision.
  • Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
  • Render Wrangler and supervising the pipeline.

 

TITLE: THOR RAGNAROK
Position: Look Development & Lighting Artist
Company: Trixter
Software: Katana, Arnold, Nuke.
Responsible for the 3D scene assembly in Katana.

  • 01:21 Shot: Responsible for the 3D character scene assembly and lighting.
  • 01:24 Shots: Responsible for the 3D character scene assembly and lighting.
  • 01:42 Responsible for the look development of Hela weapon.
  • 01:44 Shot: Responsible for the 3D character scene assembly and lighting.

 

01:46 TITLE: EVA
Position: Lighter TD – Generalist
Company: El Ranchito (Barcelona)
Software: Maya, Mental Ray.
I worked on around 14 shots, I did the lookdev, lighting and prepared render layers and passes for good integration with footage.

 

01:59 TITLE: AUDI A4
Position: Lighter TD – Generalist
Company: Furia Digital
Software: Maya, Vray, Nuke.
I worked on following tasks:

  • Piston hero look development.
  • Car engine initial look development.
  • Lighting of around 8 shots and setup of render passes and layers for proper composition.

 

TITLE: MERCEDES FUTURE TRADITIONS
Position: CG Generalist
Company: Trixter
Software: Maya, Katana, Mari, Arnold, Nuke.

  • 02:27 Responsible for the car main look development
  • 02:29 Responsible for the 3d scene assembly, cars main look development, lighting shot and render setup for compositing.