SUICIDE SQUAD 2 Showreel

Characters where I worked on. I´m not allowed to show this content publicly. Please, ask me for the password going to the website form contact .

Position: Character Artist / CG Generalist
Company: Trixter
Software: Maya, Zbrush, Katana, Mari, Substance, Arnold and Nuke.

▶ Blackguard

— Character Retopology/Modelling

▶ Blackguard Head

— Retopology/Modelling

— Look development

▶Chopped Soldier

— Tweaks on cut

— Added interior elements on top part

▶ TDK

— Character Retopology/Modelling

— Arms bullet holes: modelling, sculpting, texturing and shading

▶ Mongal

— Character Retopology/Modelling

▶ Captain Boomerang

— Character Retopology/Modelling

— Texturing/Look development

▶ Savant Ball (not showed at this video)

— Look development

VFX Showreel

My apologies about this, I´m not allowed to use this content of Suicide Squad 2 movie publicly. Please, use my form contact website to ask me for password and then you can visit VIMEO LINK  to use timeline markers

BREAKDOWN

▶ 00:02 Thor Ragnarok
Position: Look Development & Lighting Artist
Responsible for the main look development of Guards.
Company: Trixter
Software: Katana, Arnold and Nuke.

▶ 00:10 Hausen
Position: Character Artist
Responsible for the creation of the moth character: modelling, texturing, grooming and look development.
Company: Sehsucht
Software: Maya, Xgen, Arnold, Mari and Painter.

▶ Mercedes Future Traditions
00:20 Shot 01
Responsible for the car main look development

00:22 Shot 02
Responsible for the 3d scene assembly, cars main look development, lighting shot and render setup for compositing.

Position: CG Generalist
Company: Trixter
Software: Maya, Katana, Mari, Arnold, Nuke.

▶ 00:28 Hausen
Position: Asset Artist
Responsible for the creation of the boiling room set extension elements, elevator, shaft and winch. I worked on modelling, texturing and look developlent.
Company: Sehsucht
Software: Maya, Arnold, Mari and Painter.

▶ THOR RAGNAROK
Position: Look Development & Lighting Artist
Company: Trixter
Software: Katana, Arnold, Nuke.

00:45 Responsible for the look development of Vault and I worked on shot lighting.
00:50 Responsible for the look development of Hela weapon.
00:55 Responsible for the 3D scene assembly in Katana.
00:58 Shots: Responsible for the 3D character scene assembly and lighting.

▶ 02:05 Throne of Eldraine
Position: CG Generalist
Company: Axis Animation
Software: Zbrush, Painter, Houdini, Arnold.
I worked doing several tasks at around 60 props, from sculpting, texturing and look development.

You can see some of them here:
bags, tableA, wood shelves, metal shelves, candle, sconces, books, scrolls, chandelier, scale, lamps, hourglass, coffer, bench, pots, pans, blower, pomegranates, blackbirdPie, milkPitcher, cauldron, falling dresser, bearheads, mushrooms, ham, olive bottle, wine pitcher, jam jar, tea silverware set, cake, jam tarts, wine bottles.

▶ Microsoft Gears 5 Cinematic
Position: Lighting Artist & Compositing Artist
Company: Axis Animation Studios
Software: Houdini, Mantra, Nuke.

01:49 Shot : Master lighting and first compositing version.
01:58 Shot: Second lighting version.
02:01 Shot: Lighting and first compositing version.
02:02 Shot: Lighting and first compositing version.
02:04 Shot: Tech renders and compositing tweaks.
02:07 Shot: Lighting and compositing.

▶ Lol – Legends of Runeterra
Position: Lighting Artist & Compositing Artist
Company: Axis Animation Studios
Software: Houdini, Mantra, Nuke.

02:10 Shot : First lighting / compositing version.
02:13 Shot : First lighting / compositing version.
02:17 Shot : First lighting / compositing version.
02:19 Shot : First lighting / compositing version.

2012 VFX Showreel

Breakdown at vimeo link