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MICROSOFT GEARS 5 CINEMATIC
Position: Lighting Artist & Compositing Artist
Company: Axis Animation Studios
Software: Houdini, Mantra, Nuke.
- 00:00 Shot : Master Lighting and First Compositing Version.
- 00:18 Shot: Second Lighting Version.
- 00:22 Shot: Lighting and First Compositing Version.
- 00:24 Shot: Lighting and First Compositing Version.
- 00:26 Shot: Tech Renders and Compositing Tweaks.
- 00:29 Shot: Lighting and Compositing
THOR RAGNAROK
Position: Look Development & Lighting Artist
Company: Trixter
Software: Katana, Arnold, Nuke.
00:31 Responsible for the main look development of Guards.
00:39 Responsible for the 3D scene look development and lighting.
GREMLIN FAN SHORTFILM – 00:44 / 02:12
Position: Character Artist, Look Development, Lighting and Compositing
Software: Maya, Zbrush, Mari, Substance, Arnold and Nuke.
TERMINIX EGGS – 00:55
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:
- Basement set: Modeling, texturing, dressing and lighting.
- Creature Look development: working deeply on fixing textures, creating specular maps, high resolution displacement maps and also doing shading.
- Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
- Render Wrangler and supervising the pipeline.
TERMINIX SINK – 01:06
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:
- Set: Modeling, texturing, dressing and lighting.
- Creature Look development: working deeply on fixing textures like base color map or creating sss and specular maps, also fixing displacement maps and creating shading to get the creative director vision.
- FX: Development of the creature gash, hand in hand with the FX artist.
- Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
- Render Wrangler and supervising the pipeline.
TERMINIX HALLWAY – 01:14
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
I worked on following tasks:
- Set: Modeling, texturing, dressing and lighting.
- Creature Look development: working deeply on fixing textures like base color map, creating specular and hq displacement maps, shading as well, to get the creative director vision.
- Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
- Render Wrangler and supervising the pipeline.
THOR RAGNAROK
Position: Look Development & Lighting Artist
Company: Trixter
Software: Katana, Arnold, Nuke.
Responsible for the 3D scene assembly in Katana.
- 01:21 Shot: Responsible for the 3D character scene assembly and lighting.
- 01:24 Shots: Responsible for the 3D character scene assembly and lighting.
- 01:42 Responsible for the look development of Hela weapon.
- 01:44 Shot: Responsible for the 3D character scene assembly and lighting.
EVA – 01:46
Position: Lighter TD – Generalist
Company: El Ranchito (Barcelona)
Software: Maya, Mental Ray.
I worked on around 14 shots, I did the lookdev, lighting and prepared render layers and passes for good integration with footage.
AUDI A4 – 01:59
Position: Lighter TD – Generalist
Company: Furia Digital
Software: Maya, Vray, Nuke.
I worked on following tasks:
- Piston hero look development.
- Car engine initial look development.
- Lighting of around 8 shots and setup of render passes and layers for proper composition.
MERCEDES FUTURE TRADITIONS
Position: CG Generalist
Company: Trixter
Software: Maya, Katana, Mari, Arnold, Nuke.
- 02:27 Responsible for the car main look development
- 02:29 Responsible for the 3d scene assembly, cars main look development, lighting shot and render setup for compositing.
2012 VFX Showreel